The Jar  ·  a $BRAIN game  ·  opens this week

Everyone plays.
Holders get more…
Much more.

Play free. No token, no wallet.
Hold $BRAIN. Own your flies.
Something new every week.
Live slide  ·  the pit, as it looks
a simulation, not an animal · MaleCNS v1.0 · CC BY 4.0
What lands, in order

From launch to Season 2.

You are here  ·  —
    Event of the weeka room with a twist, once
    Drop of the weekfalls seven days, then never again
    A new turn in the LABthe mixing table moves
    Champion of the weeka line in the Hall of Fame, forever
    What you get

    One jar. Two ways in.

    Same arena, same flies, same swatter. Without a token you play with a stray fly and keep nothing. With 5,000+ $BRAIN the jar is yours.

    No token

    You play. You keep nothing.

    A round in the pit on a phone: your stray fly, the swatter's shadow, the reflex tape
    ✓Rounds
    ✓Free Play
    ✓Battle Royale
    ✓Swatter Hour
    —Your own flies
    —The LAB
    —Drops after rounds
    —The market
    —Night Hunt, the league
    Holder · 5,000+ $BRAIN

    The jar is yours.

    The LAB incubator on a phone: your fly under the lens with its traits called out, the eight ingredients, the gene strand
    ✓Everything on the left
    ✓Your own flies · bought with points
    ✓The LAB · mix new breeds
    ✓Drops after every round
    ✓The market · sell for $BRAIN
    ✓Night Hunt, the league
    ✓A jar that breeds
    ✓Older jar, more unlocked
    Ranks

    The more you hold, the more the jar opens.

    Keeper
    5,000$BRAIN
    Your own flies, the LAB, drops, the market, the league.
    Breeder
    1,000,000$BRAIN
    Everything a Keeper has, plus VIP rooms and more jar slots.
    Lord
    10,000,000$BRAIN · 1% of supply
    Everything, plus the most jar slots, your own rooms and tournaments, new ingredients first.
    Your jar ages while you hold. Older jars unlock cosmetics and extra eggs. Drop below your rank and your jar steps back one age.
    Flies are bought with points only. Sell them, and your drops, to other players for $BRAIN: the seller gets 90%, 5% is burned, 5% goes to the prize treasury.
    Ways to play

    Five from day one. The rest, week by week.

    Quick matchLaunch

    Rounds

    Three minutes, up to twenty flies. Eat, grow, dodge the swatter, be alive at the bell.

    EndlessLaunch

    Free Play

    An always-on jar. The bigger you grow, the faster you fade, so nobody rules forever. Die, take the swatter, get even.

    Last one standingLaunch

    Battle Royale

    Up to thirty flies drop in; fewer online, a smaller slide. The iris closes. No timer: it ends when one fly is left.

    Daily eventLaunch

    Swatter Hour

    Every day at 20:00 UTC. People hold the swatters, flies try to live through five minutes.

    While you sleepLaunch · holders

    Night Hunt

    Your jar raids another one overnight. Set a trap, send your hunters, wake up to the result.

    One seed a daySeason 1

    Daily Slide

    The same slide for the whole world each day. Three tries, one leaderboard.

    For $BRAINSeason 1 · holders

    Paid Tables

    Duels, rounds and Battle Royale with a fixed entry: 1,000, 10,000 or 100,000 $BRAIN. The best take the prize; 5% of every table is burned.

    One vs manySeason 1

    Spider

    One player is the spider: weave webs, lay traps. Everyone else grabs the sugar and gets out alive.

    TeamsSeason 2 · holders

    Colony Wars

    Holders band into colonies with a shared jar. Weekly wars, and a colony line in the Hall of Fame.

    $BRAIN · Solana · 9Luw…2pumpeverything after launch is a plan · the order holds, the calendar does not